Name = ODD TOWN
Description = BIG O - 270 DEGREES
JDescription = 
Source = 2005 Philippe Brodier

Venue = 1 - Port Town
Sky = 3 - Blue
ROM_Music = 3 - Port Town
EK_Music = 3 - Port Town

Horizon_Count = 0
CTL_Point_Count = 4


CTL_Point 1
X = -126,000
Y = 40,000
Z = 0,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 0,000
Y = 40,000
Z = -126,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = 126,000
Y = 40,000
Z = 0,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 4
X = 0,000
Y = 40,000
Z = 126,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1AName = ODD TOWN
Description = BIG O - 270 DEGREES
JDescription = 
Source = 2005 Philippe Brodier

Venue = 1 - Port Town
Sky = 3 - Blue
ROM_Music = 3 - Port Town
EK_Music = 3 - Port Town

Horizon_Count = 0
CTL_Point_Count = 4


CTL_Point 1
X = -126,000
Y = 40,000
Z = 0,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch

CTL_Point 2
X = 0,000
Y = 40,000
Z = -126,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
Gate = 1 - Lap Marker

CTL_Point 3
X = 126,000
Y = 40,000
Z = 0,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 4
X = 0,000
Y = 40,000
Z = 126,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 270
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A